The Skinner Operant Chamber, also known as the Operant Conditioning Chamber or Skinner Box, is a classic and widely used apparatus in behavioral neuroscience and psychology research.
Based on Thorndike’s Law of Effect and B.F. Skinner’s theory of operant conditioning, this system enables researchers to study how rewards and punishments influence behavior.
The Operant Chamber for rats and mice allows precise control and recording of conditioned responses, providing an ideal setup for studying learning, memory, addiction, decision-making, and neuropharmacological effects. Its modular and automated design supports diverse experimental paradigms — from lever pressing and nose poking to touchscreen tasks — ensuring both flexibility and reproducibility in behavioral research.
The Skinner Operant Chamber, also known as the Conditioned Behavioral Operant Chamber was created and designed by B.F. Skinner in the 1930s to study operant conditioning behavior. It is not only used to study animal behavior, but also widely used in the brain and behaviorScientific research, such as complex behavior training, Alzheimer’s disease, Parkinson’s disease, autism, stimulation or damage to certain parts of the brain, the effect of some certain drugs on animal behavior, combined photogenetic, electrophysiology to study various affective neural circuits, and so on.
The Skinner Operant Chamber is used to train animals (rats or mice) to perform specific actions such as pressing a lever or touching a screen in response to certain stimuli.
Correct responses trigger positive reinforcement (e.g., food pellets or liquid rewards), while incorrect responses can be followed by mild punishment or no reward, forming the basis of operant learning.
Application
Neural Circuit Studies: Learning, memory, motivation, addiction, and decision-making
Neuropharmacology: Drug screening for neurological and psychiatric disorders (e.g., Alzheimer’s disease, Parkinson’s disease, depression, schizophrenia, addiction)
Behavioral Conditioning: Reward-seeking and avoidance learning
Cognitive Function Testing: Attention, discrimination, and delay-based paradigms
Features
17 Built-in Trials which can choose freely.
| Touch Training | Must Initiate Training | Pairwise Discrimination (PD) Task |
| Discrimination (One Position) Training | Sound-image Pairing Training | Sound time Discrimination Task |
| Cooperation Training | Paired associative learning (PAL) | Visuomotor Conditional Learning (VMCL) |
| Extinction (EXT) | Trial-Unique Nonmatching-to-Location (TUNL) | AutoShaping (AUTO) |
| Location Discrimination Learning (LDL) | 4 choice Gambling Task (4C-GT) | Voice Training |
| Picture Paradigm | Sound Paradigm | 5 Choice Serial Reaction Time (5CSRT) |
| Item No. | Product |
| SA230R | Touch Screen Operant Chamber for Rat |
| SA230M | Touch Screen Operant Chamber for Mouse |
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